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Yardmaster

#154634BGG ↗

2014 · 2-5 players · 20min · weight 1.22 · 1,568 ratings

v2 v3

BGG raw

ID
154634
Name
Yardmaster
Year
2014
Rank
2499
Min players
2
Max players
5
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.2222
Num weights
72
Bayes avg
5.81029
Average
6.29417
Users rated
1568
Num owned
2707
Wanting
31
Wishing
198
Num comments
426
Fetched at
Sat Apr 25 2026 16:18:30 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Advantage TokenHand ManagementOpen DraftingSet Collection
Categories (4)
Card GamePrint & PlayTrainsTransportation
Description (1576 chars)

The freight is rolling into the yard and it's up to you, the Yardmaster, to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure. In Yardmaster, 2-5 players compete to build trains comprised of railcars of different goods and values. However, players are restricted in connecting railcars of only the same value or good type, so if you grab a railcar you can't use, it needs to wait in your sorting yard until it can legitimately hook up to your train. Players start with five cargo cards in hand, and four railcar cards are laid out into the Arrival Yard. Each player has one exchange token, representing one of the five cargo types, and whoever is to the right of the start player has the Yardmaster Token. On a turn, a player takes two actions, repeating an action if desired; whoever holds the Yardmaster Token takes a third action on his or her turn, then passes this token to the right. Players can: Draw a cargo card from the deck or from the top of the discard pile. Buy a railcar by discarding 1-4 cargo cards of the same color as the railcar, with the number determined by that railcar's value. Swap your exchange token for another one; you can discard two cargo cards matching the color of your token to represent one cargo card of the proper color when buying a railcar. Five cargo cards provide bonus actions during play, such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).