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Salvation Road

#153991BGG ↗

2016 · 1-8 players · 75min · weight 2.33 · 306 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
153991
Name
Salvation Road
Year
2016
Rank
7779
Min players
1
Max players
8
Playing time
75
Min playtime
45
Max playtime
75
Avg weight
2.3333
Num weights
6
Bayes avg
5.63972
Average
6.7883
Users rated
306
Num owned
696
Wanting
36
Wishing
233
Num comments
107
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area MovementCooperative GameDice RollingSolo / Solitaire GameVariable Player Powers
Categories (1)
Adventure
Description (1397 chars)

In Salvation Road, the players control 4 to 8 characters struggling to survive in a barren wasteland. A set of Heroes, exceptional individuals, are holed up in a barricaded Compound, protecting a group of young, old, and wounded Survivors. The desert around them is filled with the shattered husks of buildings, and with marauding gangs of bandits. The Survivors are doing their best to keep the Marauders at bay. Some have even been recruited by the heroes to help search through this wasteland, scavenging Resources. The good news is that they've heard radio broadcasts from a settlement called Salvation, which claims to be a safe haven with plenty of food and water. The Characters need to save up enough Resources to make the long journey down the dangerous highway, in hopes of reaching safety from the Marauders. Can they survive long enough to get themselves, and the people under their protection, to Salvation? Salvation Road is a co-operative game for 1 to 4 (up to 8 with a Scenario) players that plays in about an hour. In the standard game players are assigned 2 Characters (1 Hero and 1 Survivor). Both Characters are useful but you must deal with the Survivor's limitations and exploit the Hero's strengths to succeed. While scavenging resources in a post apocalyptic wasteland may sound easy, try doing it with the marauders on your tail, wounding you every chance they get.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.