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The Republic of Rome

#1513BGG ↗

1990 · 1-6 players · 300min · weight 4.36 · 4,321 ratings

v2 v3

BGG raw

ID
1513
Name
The Republic of Rome
Year
1990
Rank
390
Min players
1
Max players
6
Playing time
300
Min playtime
300
Max playtime
300
Avg weight
4.3642
Num weights
593
Bayes avg
6.7489
Average
7.53792
Users rated
4321
Num owned
6507
Wanting
351
Wishing
1674
Num comments
1449
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (13)
Auction: Once AroundBriberyCritical Hits and FailuresDice RollingEventsHand ManagementIncomeNegotiationOwnershipSemi-Cooperative GameSimulationSolo / Solitaire GameVoting
Categories (4)
AncientNegotiationPoliticalWargame
Description (1675 chars)

The Republic of Rome is an abstraction of over 250 years of history. It simulates the politics of the Roman Senate during the republic. The players take the part of various factions vying for the control of the senate. They control the various powerful families of the time, who compete for state offices, military command, economic concessions and new adherents. To win the player must get their faction to become the most powerful in Rome. While doing this, however, a balance must be maintained. A hostile world situation, and the vagaries of the public of Rome means that the players must also cooperate so that Rome herself doesn't go down under this pressure. If Rome does not last, neither does the senate, and all players lose! Players make proposals to the Senate which other players then vote on. A player's ability to make proposals is determined by which Offices his/her Senators hold. A player's influence in votes is determined by the number of Senators they have recruited and the level of influence those Senators have obtained. Proposals may include assigning Senators to govern provinces (generating revenue), recruiting an army to fight an external foe, addressing the concerns of the Roman people, assigning offices or prosecuting previous office holders. Players have to co-operate to overcome the various threats that the game sends against Rome (wars, famine, unrest, bankruptcy) whilst working to build their own Senators' and Generals' positions and undermine that of their opponents. A powerful General or an influential Senator may become Emperor (thus winning the game) but equally may suddenly fall to the plague or an assassin's blade.

LLM v2 (wide)

Core verb
propose and vote senate
Decision shape
social
Reward schedule
mixed:delayed+variable
Aesthetics
["Challenge", "Narrative", "Fellowship"]
Core loop pitch
Steer the Senate through proposals and votes while juggling personal faction power against Rome's collapse.
Translation difficulty
Hard
Difficulty reason
Game is built on binding multilateral negotiation among 4-6 humans plus a semi-cooperative pressure valve; AI cannot fake the diplomacy and sessions span hours.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["binding_negotiation", "semi_cooperative_pressure", "office_holding_proposal_rights", "catastrophe_dice_resolution", "faction_influence_currency", "alliance_constraint"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (972 chars)
{
  "game_id": 1513,
  "name": "The Republic of Rome",
  "core_verb": "propose and vote senate",
  "decision_shape": "social",
  "reward_schedule": "mixed:delayed+variable",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Fellowship"
  ],
  "core_loop_pitch": "Steer the Senate through proposals and votes while juggling personal faction power against Rome's collapse.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Game is built on binding multilateral negotiation among 4-6 humans plus a semi-cooperative pressure valve; AI cannot fake the diplomacy and sessions span hours.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "binding_negotiation",
    "semi_cooperative_pressure",
    "office_holding_proposal_rights",
    "catastrophe_dice_resolution",
    "faction_influence_currency",
    "alliance_constraint"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).