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Shadows of Brimstone: Swamps of Death

#150997BGG ↗

2014 · 1-4 players · 180min · weight 3.40 · 2,519 ratings

v2 v3

BGG raw

ID
150997
Name
Shadows of Brimstone: Swamps of Death
Year
2014
Rank
410
Min players
1
Max players
4
Playing time
180
Min playtime
90
Max playtime
180
Avg weight
3.4023
Num weights
87
Bayes avg
6.68941
Average
8.0143
Users rated
2519
Num owned
5888
Wanting
218
Wishing
1039
Num comments
484
Fetched at
Sat Apr 25 2026 16:15:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Cooperative GameDice RollingGrid MovementModular BoardRole PlayingVariable Player Powers
Categories (6)
AdventureAmerican WestExplorationFantasyHorrorMiniatures
Description (1832 chars)

Shadows of Brimstone: Swamps of Death is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome. Players can even find portals to other worlds, stepping through to continue their adventures on the other side! An exciting campaign system allows the players to visit local frontier towns between adventures, spending their hard-earned loot and building their characters from game to game! As players find fantastic gear and artifacts to equip their heroes, they also gain experience from their adventures. This experience is used to level up, guiding the hero's path through an expansive, class-specific upgrade tree of new skills and abilities, allowing each player to develop their hero to fit their own play style. In Swamps of Death, players will encounter portals to the otherworld Jargono, a humid swampland inhabited by sentient reptiles, vicious dinosaurs and a tribe of humanoids, cut off from return to their homeworld untold years after their own portal closed. So load up yer' six shooter, throw on yer' hat and poncho, and gather the posse as the darkness is coming, and all hell's about to break loose...in the Shadows of Brimstone! Can be used together with Shadows of Brimstone: City of the Ancients to raise the maximum players to 6.

LLM v2 (wide)

Core verb
explore tile, fight horde
Decision shape
probabilistic
Reward schedule
engine_compounding
Aesthetics
["Fantasy", "Narrative", "Challenge", "Fellowship"]
Core loop pitch
Crawl tile-by-tile through the mine, roll buckets of dice against ambushing horrors, level your hero between missions.
Translation difficulty
Hard
Difficulty reason
Tactical grid plus persistent campaign progression is feasible but the loot/skill sprawl and four-character coordination resist a clean phone port.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["procedural_tile_dungeon", "campaign_persistent_loot", "otherworld_portal_branching", "horror_corruption_track", "character_archetype_classes"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (980 chars)
{
  "game_id": 150997,
  "name": "Shadows of Brimstone: Swamps of Death",
  "core_verb": "explore tile, fight horde",
  "decision_shape": "probabilistic",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Fantasy",
    "Narrative",
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Crawl tile-by-tile through the mine, roll buckets of dice against ambushing horrors, level your hero between missions.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Tactical grid plus persistent campaign progression is feasible but the loot/skill sprawl and four-character coordination resist a clean phone port.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "procedural_tile_dungeon",
    "campaign_persistent_loot",
    "otherworld_portal_branching",
    "horror_corruption_track",
    "character_archetype_classes"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).