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Shadows over Camelot

#15062BGG ↗

2005 · 3-7 players · 90min · weight 2.57 · 28,489 ratings

v2 v3

BGG raw

ID
15062
Name
Shadows over Camelot
Year
2005
Rank
350
Min players
3
Max players
7
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.5688
Num weights
2027
Bayes avg
6.92638
Average
7.09879
Users rated
28489
Num owned
35830
Wanting
1032
Wishing
7324
Num comments
6407
Fetched at
Sat Apr 25 2026 16:15:48 GMT+0000 (Coordinated Universal Time)
Mechanisms (14)
Communication LimitsCooperative GameDice RollingHand ManagementPlayer EliminationSemi-Cooperative GameSet CollectionSudden Death EndingTake ThatTeam-Based GameTradingTraitor GameTug of WarVariable Player Powers
Categories (6)
AdventureBluffingDeductionFantasyMedievalMythology
Description (1128 chars)

Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players. Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls. On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat. Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment... But enough words... don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!

LLM v2 (wide)

Core verb
play card, advance quest
Decision shape
mixed:social+combinatorial
Reward schedule
delayed
Aesthetics
["Fellowship", "Narrative", "Challenge"]
Core loop pitch
Each turn do one heroic action and one evil action; cooperate on quests while a hidden traitor sabotages.
Translation difficulty
Hard
Difficulty reason
Hidden-traitor social deduction needs live human suspicion; coop-with-betrayal kills the fun without voice chat.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["forced_evil_action", "hidden_traitor_among_coop", "quest_track_majority", "sword_color_tug_of_war", "loyalty_accusation"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (878 chars)
{
  "game_id": 15062,
  "name": "Shadows over Camelot",
  "core_verb": "play card, advance quest",
  "decision_shape": "mixed:social+combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Fellowship",
    "Narrative",
    "Challenge"
  ],
  "core_loop_pitch": "Each turn do one heroic action and one evil action; cooperate on quests while a hidden traitor sabotages.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Hidden-traitor social deduction needs live human suspicion; coop-with-betrayal kills the fun without voice chat.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "forced_evil_action",
    "hidden_traitor_among_coop",
    "quest_track_majority",
    "sword_color_tug_of_war",
    "loyalty_accusation"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).