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Dead of Winter: A Crossroads Game

#150376BGG ↗

2014 · 2-5 players · 120min · weight 3.01 · 48,808 ratings

v2 v3

BGG raw

ID
150376
Name
Dead of Winter: A Crossroads Game
Year
2014
Rank
79
Min players
2
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.0143
Num weights
1744
Bayes avg
7.27152
Average
7.43943
Users rated
48808
Num owned
69410
Wanting
737
Wishing
10031
Num comments
7036
Fetched at
Sat Apr 25 2026 16:15:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (14)
Action PointsArea MovementDice RollingHand ManagementNarrative Choice / ParagraphPush Your LuckScenario / Mission / Campaign GameSemi-Cooperative GameStorytellingTradingTraitor GameTurn Order: ProgressiveVariable Player PowersVoting
Categories (5)
BluffingDeductionHorrorScience FictionZombies
Description (1950 chars)

"Crossroads" is a game series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside. Dead of Winter: A Crossroads Game, the first title in this series, puts 2-5 players in a small, weakened colony of survivors in a world in which most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors, with dozens of different characters in the game. Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition, but for each individual player to achieve victory, they must also complete their personal secret objective, which could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for their own interests! Dead of Winter is an experience that can be accomplished only through the medium of tabletop games, a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up. Dead of Winter has players making frequent, difficult, heavily-thematic, wildly-varying decisions that often have them deciding between what's best for the colony and what's best for themselves. The rulebook also includes a fully co-operative variant in which all players work toward the group objective with no personal goals.

LLM v2 (wide)

Core verb
spend action die, narrate
Decision shape
mixed:social+combinatorial
Reward schedule
mixed:delayed+variable
Aesthetics
["Narrative", "Fellowship", "Challenge"]
Core loop pitch
Roll personal dice to forage, fight, attack zombies; a triggered Crossroads card may force a story dilemma.
Translation difficulty
Hard
Difficulty reason
Hidden traitor + group accusation + Crossroads narration require live humans; AI traitor kills the social deduction core.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["hidden_traitor_objective", "narrative_branch_card", "morale_clock", "exposure_dice_risk"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (847 chars)
{
  "game_id": 150376,
  "name": "Dead of Winter: A Crossroads Game",
  "core_verb": "spend action die, narrate",
  "decision_shape": "mixed:social+combinatorial",
  "reward_schedule": "mixed:delayed+variable",
  "aesthetics": [
    "Narrative",
    "Fellowship",
    "Challenge"
  ],
  "core_loop_pitch": "Roll personal dice to forage, fight, attack zombies; a triggered Crossroads card may force a story dilemma.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Hidden traitor + group accusation + Crossroads narration require live humans; AI traitor kills the social deduction core.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "hidden_traitor_objective",
    "narrative_branch_card",
    "morale_clock",
    "exposure_dice_risk"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).