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Tragedy Looper

#148319BGG ↗

2011 · 2-4 players · 120min · weight 3.55 · 4,851 ratings

v2 v3

BGG raw

ID
148319
Name
Tragedy Looper
Year
2011
Rank
593
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
3.5514
Num weights
214
Bayes avg
6.59771
Average
7.18272
Users rated
4851
Num owned
9523
Wanting
192
Wishing
1558
Num comments
1154
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Communication LimitsDeductionGrid MovementHand ManagementMemoryTeam-Based Game
Categories (4)
BluffingCard GameDeductionMurder / Mystery
Description (1288 chars)

Tragedy Looper is a scenario-based deduction game for two to four players: one mastermind and one to three protagonists. The game consists of four location boards and a number of character cards. Each scenario features a number of characters, hidden roles for these characters (serial killer, conspiracy theorist, friend), and some pre-set tragedies (murder, suicide). Each "day" (turn), players and the mastermind play three face-down cards onto the characters, then reveal them to move the characters around or affect their paranoia or goodwill stats. At the end of each day (turn), if the scenario has a tragedy set for that day, it happens if the conditions are met, i.e., certain characters have certain stats or are in a certain location together (or not together) with others. As tragedies happen, players loop back in time, restarting the scenario from the beginning and trying to deduce who the culprit was and why the tragedy occurred. The players win if they manage to maintain status quo — that is, if no tragedies occur to the key individuals — for a set number of days, within a set number of loops. If not, the mastermind wins. Tragedy Looper was originally released in Japan as 惨劇RoopeR in 2011; the first english version of the game was released in 2014.

LLM v2 (wide)

Core verb
play card, manipulate suspect
Decision shape
mixed:social+combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Narrative", "Discovery"]
Core loop pitch
Mastermind hides the rules; protagonists play movement/paranoia cards each day, loop time when tragedy strikes, deduce the script.
Translation difficulty
Hard
Difficulty reason
Asymmetric hidden-info deduction with one human mastermind is brutal to AI; an automated mastermind would need scenario-specific scripts. Only TTS mods exist.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["one_vs_many_hidden_script", "time_loop_replay_deduction", "paranoia_goodwill_tracks", "tragedy_trigger_condition", "scenario_specific_role_pool"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (972 chars)
{
  "game_id": 148319,
  "name": "Tragedy Looper",
  "core_verb": "play card, manipulate suspect",
  "decision_shape": "mixed:social+combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Narrative",
    "Discovery"
  ],
  "core_loop_pitch": "Mastermind hides the rules; protagonists play movement/paranoia cards each day, loop time when tragedy strikes, deduce the script.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Asymmetric hidden-info deduction with one human mastermind is brutal to AI; an automated mastermind would need scenario-specific scripts. Only TTS mods exist.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "one_vs_many_hidden_script",
    "time_loop_replay_deduction",
    "paranoia_goodwill_tracks",
    "tragedy_trigger_condition",
    "scenario_specific_role_pool"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).