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Splendor

#148228BGG ↗

2014 · 2-4 players · 30min · weight 1.78 · 89,873 ratings

v2 v3 fit 0.528

BGG raw

ID
148228
Name
Splendor
Year
2014
Rank
132
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.7755
Num weights
2931
Bayes avg
7.29267
Average
7.42037
Users rated
89873
Num owned
137971
Wanting
796
Wishing
11139
Num comments
12667
Fetched at
Sat Apr 25 2026 16:15:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
ContractsOpen DraftingRaceSet Collection
Categories (3)
Card GameEconomicRenaissance
Description (1140 chars)

Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

LLM v2 (wide)

Core verb
collect chips, buy card
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Take 3 different gem chips or buy a card whose discount accelerates your next purchase, racing to 15 prestige.
Translation difficulty
Easy
Difficulty reason
Tiny decision space, three-option turns, and short play time make this a textbook touch translation; already ported.
Direct digital port
Splendor (Steam/iOS/Android, Asmodee Digital/Space Cowboys)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["permanent_discount_stacking", "tableau_market_refresh", "reserve_with_wild_token", "race_to_threshold", "incremental_economy"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (862 chars)
{
  "game_id": 148228,
  "name": "Splendor",
  "core_verb": "collect chips, buy card",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Take 3 different gem chips or buy a card whose discount accelerates your next purchase, racing to 15 prestige.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tiny decision space, three-option turns, and short play time make this a textbook touch translation; already ported.",
  "direct_digital_port": "Splendor (Steam/iOS/Android, Asmodee Digital/Space Cowboys)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "permanent_discount_stacking",
    "tableau_market_refresh",
    "reserve_with_wild_token",
    "race_to_threshold",
    "incremental_economy"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).