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Copper Country

#147206BGG ↗

2015 · 2-4 players · 60min · weight 2.76 · 239 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
147206
Name
Copper Country
Year
2015
Rank
9311
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.76
Num weights
25
Bayes avg
5.60124
Average
6.74623
Users rated
239
Num owned
589
Wanting
11
Wishing
89
Num comments
98
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsArea Majority / InfluenceGrid MovementHand ManagementPush Your LuckSet CollectionVariable Player PowersWorker Placement
Categories (2)
EconomicIndustry / Manufacturing
Description (1605 chars)

The year is 1840 and America’s first mining boom is about to strike in the remote wilderness of Michigan's Upper Peninsula. Take on the role of a mining company and compete for copper by casting miners and machines into what was known as the underground lottery. As the industry grows, so do the communities surrounding your mines. But every attempt to wrest copper from the ground hangs the fortunes of your company, and the lives of your miners, in the balance. In Copper Country, each player takes on the role of a unique mining company and competes to produce the most copper before it's all gone! To produce copper, players hire miners to work mine sites. Your miner's productivity is measured in shifts. Each shift, you reveal one card from the top of the production deck, then choose an outcome by playing capital card resources from your hand, placing your miner at risk, or both! Stake your claim by building company houses to increase your miners' loyalty and safety. Expand your mining empire by building shaft houses and hoist houses to increase your copper production. When a player produces copper, the byproduct — poor rock — is removed from the industry track and dumped onto the mine site, reducing shifts nearby for all players. As players remove more poor rock from the industry track, local businesses open their doors, historical events occur, and Copper Country enters new eras of production. The game ends when the last poor rock is dumped onto a mine site, depleting Copper Country's mineral wealth. The winner is the player who has produced the most copper!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.