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Five Crowns

#1472BGG ↗

1996 · 1-7 players · 30min · weight 1.22 · 4,374 ratings

v2 v3

BGG raw

ID
1472
Name
Five Crowns
Year
1996
Rank
4198
Min players
1
Max players
7
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.2157
Num weights
153
Bayes avg
5.84623
Average
6.13432
Users rated
4374
Num owned
12227
Wanting
14
Wishing
199
Num comments
1091
Fetched at
Sat Apr 25 2026 16:20:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hand ManagementScore-and-Reset GameSet Collection
Categories (1)
Card Game
Description (815 chars)

Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands. In each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).