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T.I.M.E Stories

#146508BGG ↗

2015 · 2-4 players · 90min · weight 2.59 · 28,745 ratings

v2 v3

BGG raw

ID
146508
Name
T.I.M.E Stories
Year
2015
Rank
72
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.5874
Num weights
618
Bayes avg
7.14179
Average
7.34468
Users rated
28745
Num owned
43504
Wanting
609
Wishing
6915
Num comments
4471
Fetched at
Sat Apr 25 2026 16:15:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Cooperative GameDice RollingMove Through DeckNarrative Choice / ParagraphStorytellingVariable Player Powers
Categories (3)
AdventurePuzzleScience Fiction
Description (2593 chars)

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required. T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization. At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles. You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time. The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc. --description from the publisher

LLM v2 (wide)

Core verb
spend time unit, draw location card
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
delayed
Aesthetics
["Narrative", "Discovery", "Fellowship"]
Core loop pitch
Move host receptacles between location panoramas, spend time units to inspect cards, retry the run with knowledge.
Translation difficulty
Medium
Difficulty reason
Card-driven groundhog-day puzzle adventure suits digital perfectly, but the coop table discussion is a key vibe; no official port exists.
Direct digital port
Port kind
Closest loop translation
Return of the Obra Dinn
Primitive tags
["time_budget_per_run", "groundhog_day_meta_knowledge", "panorama_card_exploration", "host_body_swap", "narrative_branch_gating"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (913 chars)
{
  "game_id": 146508,
  "name": "T.I.M.E Stories",
  "core_verb": "spend time unit, draw location card",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Narrative",
    "Discovery",
    "Fellowship"
  ],
  "core_loop_pitch": "Move host receptacles between location panoramas, spend time units to inspect cards, retry the run with knowledge.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Card-driven groundhog-day puzzle adventure suits digital perfectly, but the coop table discussion is a key vibe; no official port exists.",
  "direct_digital_port": null,
  "closest_loop_translation": "Return of the Obra Dinn",
  "primitive_tags": [
    "time_budget_per_run",
    "groundhog_day_meta_knowledge",
    "panorama_card_exploration",
    "host_body_swap",
    "narrative_branch_gating"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).