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Ghost Fightin' Treasure Hunters

#146312BGG ↗

2013 · 2-4 players · 30min · weight 1.63 · 4,361 ratings

v2 v3

BGG raw

ID
146312
Name
Ghost Fightin' Treasure Hunters
Year
2013
Rank
1073
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.626
Num weights
131
Bayes avg
6.52393
Average
7.13219
Users rated
4361
Num owned
9305
Wanting
160
Wishing
1522
Num comments
1088
Fetched at
Sat Apr 25 2026 16:16:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Cooperative GameDice RollingPick-up and DeliverRoll / Spin and Move
Categories (4)
AdventureChildren's GameFantasyHorror
Description (1529 chars)

In a dark and dreary house, every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion. In Ghost Fightin' Treasure Hunters, a.k.a. Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise. Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board. If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).