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Girl Genius: The Works

#1463BGG ↗

2001 · 2-4 players · 30min · weight 1.94 · 704 ratings

v2 v3

BGG raw

ID
1463
Name
Girl Genius: The Works
Year
2001
Rank
8968
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.9355
Num weights
62
Bayes avg
5.60837
Average
6.04429
Users rated
704
Num owned
1208
Wanting
20
Wishing
63
Num comments
266
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Modular Board
Categories (2)
Card GameComic Book / Strip
Description (1157 chars)

This is a non-collectible reworking of the CCG XXXenophile. While XXXenophile's theme and artwork were rated R, Girl Genius can be played by families without grandma getting embarrassed. (However, a couple cards do feature scantily dressed women.) Each player gets a five-card hand and 12 cards are laid out face-down in a patchwork pattern. Each card has colored symbols along each side, a point value, and special instructions. On your turn, you turn over one face-down card then spin any face-up card 180 degrees. After spinning, if any of the symbols on the edges of the spun card match the symbols on one or more of the surrounding cards, you "pop" the card(s) with the most matching symbols. "Popping" a card means you must follow the instructions on the card (whether helpful or harmful) and then (usually) add it to your score pile. Cards in your hand are used to replace any popped cards. The game is played until one player has 100 points or has captured a combination of submarine and dirigible cards. Unlike most of Cheapass Games's games, this one is professionally manufactured with full color, laminated cards with rounded corners.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).