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Scoville

#145659BGG ↗

2014 · 2-6 players · 90min · weight 2.78 · 5,674 ratings

v2 v3

BGG raw

ID
145659
Name
Scoville
Year
2014
Rank
584
Min players
2
Max players
6
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.7796
Num weights
186
Bayes avg
6.62497
Average
7.10815
Users rated
5674
Num owned
7890
Wanting
335
Wishing
1300
Num comments
1138
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Auction / BiddingGrid MovementOnce-Per-Game AbilitiesSet CollectionTurn Order: Auction
Categories (1)
Farming
Description (1220 chars)

The town of Scoville likes it hot! Very hot! That means they love their peppers – but they're too busy eating them to grow the peppers themselves. That's where you come in. You've been hired by the town of Scoville to meet their need for heat. Your role as an employee of Scoville is to crossbreed peppers to create the hottest new breeds. You'll have to manage the auctioning, planting, and harvesting of peppers, then you'll be able to help the town by fulfilling their orders and creating new pepper breeds. Help make the town of Scoville a booming success! Let's get planting! A round of Scoville consists of a blind auction, which determines player order, a planting phase, a harvesting phase, and a fulfillment phase. Each round, the players plant peppers in the fields. Throughout the game, the available opportunities for crossbreeding increase as more peppers are planted. When harvesting, players move their pawn through the fields, and whenever they move between two planted fields, they harvest peppers. If, for example, they harvest between fields of red and yellow peppers, they crossbreed those and harvest an orange pepper. Harvested peppers are then used to fulfill the town's peppery desires!

LLM v2 (wide)

Core verb
plant peppers, walk crossbreeds
Decision shape
mixed:spatial+combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Auction turn order, plant peppers in the field, then walk between adjacent fields to harvest crossbred colors.
Translation difficulty
Medium
Difficulty reason
Spatial harvesting between adjacent tiles is touch-friendly and the auction layer is async-doable, but no port exists and the recipe-fulfillment endgame is fiddly.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["adjacency_harvest_walk", "color_mixing_recipe", "blind_turn_order_auction", "planting_then_path_phase", "market_recipe_race"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (935 chars)
{
  "game_id": 145659,
  "name": "Scoville",
  "core_verb": "plant peppers, walk crossbreeds",
  "decision_shape": "mixed:spatial+combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Auction turn order, plant peppers in the field, then walk between adjacent fields to harvest crossbred colors.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Spatial harvesting between adjacent tiles is touch-friendly and the auction layer is async-doable, but no port exists and the recipe-fulfillment endgame is fiddly.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "adjacency_harvest_walk",
    "color_mixing_recipe",
    "blind_turn_order_auction",
    "planting_then_path_phase",
    "market_recipe_race"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).