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Bruxelles 1893

#144592BGG ↗

2013 · 2-5 players · 125min · weight 3.58 · 5,868 ratings

v2 v3

BGG raw

ID
144592
Name
Bruxelles 1893
Year
2013
Rank
271
Min players
2
Max players
5
Playing time
125
Min playtime
50
Max playtime
125
Avg weight
3.5813
Num weights
363
Bayes avg
6.97782
Average
7.58833
Users rated
5868
Num owned
6536
Wanting
346
Wishing
1608
Num comments
1166
Fetched at
Sat Apr 25 2026 16:15:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceAuction / BiddingModular BoardOpen DraftingWorker Placement
Categories (1)
Economic
Description (1384 chars)

Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve, through various actions, an architectural work in the Art Nouveau style. The most successful building yields the most points. Each player can also create works of art to increase his score. The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board. After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins.

LLM v2 (wide)

Core verb
place worker, pay for action
Decision shape
combinatorial
Reward schedule
delayed
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Place workers on a shifting action grid, pay or risk losing them, balance art creation with prestige bonuses.
Translation difficulty
Hard
Difficulty reason
Heavy multi-currency optimization with dense iconography fights small screens, and shifting modular action board requires patient UI.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["modular_action_grid", "pay_or_risk_worker", "art_speculation_market", "majority_at_completion", "multi_currency_optimization"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (877 chars)
{
  "game_id": 144592,
  "name": "Bruxelles 1893",
  "core_verb": "place worker, pay for action",
  "decision_shape": "combinatorial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Place workers on a shifting action grid, pay or risk losing them, balance art creation with prestige bonuses.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Heavy multi-currency optimization with dense iconography fights small screens, and shifting modular action board requires patient UI.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "modular_action_grid",
    "pay_or_risk_worker",
    "art_speculation_market",
    "majority_at_completion",
    "multi_currency_optimization"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).