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The Builders: Middle Ages

#144553BGG ↗

2013 · 2-4 players · 30min · weight 1.82 · 4,759 ratings

v2 v3

BGG raw

ID
144553
Name
The Builders: Middle Ages
Year
2013
Rank
1492
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.8214
Num weights
224
Bayes avg
6.13049
Average
6.4709
Users rated
4759
Num owned
7079
Wanting
57
Wishing
429
Num comments
906
Fetched at
Sat Apr 25 2026 16:17:14 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action PointsContractsEnd Game BonusesIncomeOpen DraftingSet Collection
Categories (3)
Card GameCity BuildingMedieval
Description (1717 chars)

In The Builders: Middle Ages, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money. Each building has four characteristics (carpentry, masonry, architecture, tilery) rated between 0 and 5, and the workers have the same characteristics valued in the same range. To complete a construction, the player must add enough workers to cover the four characteristics of the building. Each player starts the game with 10 ecu and an apprentice. Five workers and five buildings are placed face-up on the table, with the others set aside in separate decks. On a turn, you can take three free actions, then pay 5 ecu for each additional action. The possible actions are: Open a site - Take one of the five buildings, place it front of you, then draw a replacement from the deck. Recruit a worker - Take one of the five workers, place it front of you, then draw a replacement from the deck. Assign a worker to a building - Pay the cost of the worker (as he won't work for free!), then place him on a building; when the building's needs are met, you earn the points and coins indicated, then flip the building over. The workers return to your pool of available labor. Get money - Forgo one, two or three actions to earn 1, 3 or 6 ecu. Some completed buildings join your labor pool as they can be used to complete other buildings. As soon as a player reaches 17 points, players finish the round so that everyone has the same number of turns, then you tally points, with each completed card having a point value and each 10 ecu being worth 1 point. Whoever has the most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).