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Rococo

#144344BGG ↗

2013 · 2-5 players · 120min · weight 3.09 · 9,561 ratings

v2 v3 fit 0.512

BGG raw

ID
144344
Name
Rococo
Year
2013
Rank
204
Min players
2
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.0875
Num weights
457
Bayes avg
7.16182
Average
7.58406
Users rated
9561
Num owned
9612
Wanting
576
Wishing
2412
Num comments
1606
Fetched at
Sat Apr 25 2026 16:15:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action RetrievalArea Majority / InfluenceDeck, Bag, and Pool BuildingDelayed PurchaseHand ManagementOpen DraftingSet CollectionTurn Order: Claim Action
Categories (2)
Age of ReasonEconomic
Description (1389 chars)

Welcome to the Rococo era during the reign of Louis XV when it’s safe to say that holding lavish balls is quite trendy. Important personalities wrap up in noble coats and dresses, anxious to outshine one another. As the biggest event is coming up in just a few weeks, everyone is turning to you with their requests: an elegant coat here, a stunning dress there, or a donation to fund the fireworks at the event. Soon you realize that it’s not just about your dressmaking business anymore — it’s about managing the most prestigious ball of the era…and now it’s time to roc(k)! Rococo is a Eurostyle board game with an interesting take on deck-building. Each turn you play one of your employee cards and let that employee perform a task: hire a new employee, buy resources, manufacture a coat or dress, or invest in the ball’s decorations. But not every employee is up to every task, so you must choose and lead your employees wisely — especially since each employee grants a unique bonus and some of these bonuses generate prestige points. After seven rounds, the game ends with the big ball and a final scoring. Then you gain prestige points for certain employee bonuses and for coats and dresses that you rent out to guests at the ball as well as for decorations that you funded. The player who collected the most prestige points wins.

LLM v2 (wide)

Core verb
play employee, gain action
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Play deck-built employees whose role-tag gates which action you can take; sew dresses, fund the ball.
Translation difficulty
Medium
Difficulty reason
Role-restricted deckbuilding and end-game ball scoring are clean to digitize, but no official port exists yet.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["role_gated_actions", "deckbuilding_with_action_tags", "delayed_purchase_queue", "set_collection_endgame", "ball_majority_scoring"]
Confidence
0.5
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (835 chars)
{
  "game_id": 144344,
  "name": "Rococo",
  "core_verb": "play employee, gain action",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Play deck-built employees whose role-tag gates which action you can take; sew dresses, fund the ball.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Role-restricted deckbuilding and end-game ball scoring are clean to digitize, but no official port exists yet.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "role_gated_actions",
    "deckbuilding_with_action_tags",
    "delayed_purchase_queue",
    "set_collection_endgame",
    "ball_majority_scoring"
  ],
  "confidence": 0.5
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).