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Victory in the Pacific

#1442BGG ↗

1977 · 2-2 players · 300min · weight 2.36 · 1,361 ratings

v2 v3

BGG raw

ID
1442
Name
Victory in the Pacific
Year
1977
Rank
1365
Min players
2
Max players
2
Playing time
300
Min playtime
300
Max playtime
300
Avg weight
2.3636
Num weights
154
Bayes avg
6.10124
Average
7.23894
Users rated
1361
Num owned
2849
Wanting
69
Wishing
246
Num comments
609
Fetched at
Sat Apr 25 2026 16:17:05 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceArea MovementDice RollingSimulation
Categories (3)
NauticalWargameWorld War II
Description (1131 chars)

"Victory in the Pacific" is a simple strategic wargame covering the Pacific Theater of World War 2. It is a successor to the system developed in "War at Sea" which covers the Battle of the Atlantic. The game divides the Pacific into 13 sea areas. Each turn the players move their ships, land based air and marines from the ports and bases (which are located on the borders of sea areas) to one of the areas. Ships can either be patrollers (the only ships that will take control of area after battle, but they must commit their move first) or raiders. After all ships have been moved, the players dice off determine whether a day battle (where air power is decisive) or night battle (when ship board gunnery rules) is fought. After a number of rounds, until one side or the other retreats or loses all of his ships, the player with patrolling ships left takes control of the area and a scores a number of "Points of Control". The Japanese will almost always take a large lead that will be inevitably turned back by the Americans as they get large numbers of carriers as the game goes on. Avalon Hill Complexity Rating - 2

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).