2014 · 1-4 players · 180min · weight 4.17 · 3,344 ratings
BGG raw
Description (1197 chars)
Volume IV in the Series: COIN (GMT) dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war. Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with twists that take the Series to another level, including: Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II) Inter-coup campaign effects that vary by RVN leader Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers) Insurgent troops (NVA) for direct force-on-force engagements Tunneled VC and NVA bases Trail construction and degradation A larger-than-ever event deck for even greater play variety Short and medium-length scenarios with either random or period-event options -- description from publisher
LLM v2 (wide)
Raw v2 JSON (938 chars)
{
"game_id": 144189,
"name": "Fire in the Lake",
"core_verb": "choose faction action on card",
"decision_shape": "mixed:combinatorial+social",
"reward_schedule": "delayed",
"aesthetics": [
"Challenge",
"Narrative",
"Submission"
],
"core_loop_pitch": "On each event card pick one of four asymmetric faction operations to shift territory, support, and patience meters.",
"mobile_translation_difficulty": "Hard",
"translation_difficulty_reason": "Four asymmetric factions with non-zero-sum politics and a 3+ hour arc fight phone session length; bot AIs exist on paper but are heavy.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"asymmetric_faction_operations",
"eligibility_rotation_gating",
"event_card_dual_use",
"territory_support_meters",
"non_zero_sum_alliance_tension"
],
"confidence": 0.6
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).