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Disc Duelers

#141653BGG ↗

2013 · 2-21 players · 45min · weight 1.33 · 399 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
141653
Name
Disc Duelers
Year
2013
Rank
7098
Min players
2
Max players
21
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.3333
Num weights
12
Bayes avg
5.66401
Average
6.61782
Users rated
399
Num owned
887
Wanting
25
Wishing
130
Num comments
138
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
FlickingTeam-Based GameVariable Player Powers
Categories (4)
Action / DexterityFightingRacingSports
Description (1345 chars)

In Disc Duelers, players control a team of 3-5 characters, which are drafted during the initial set-up. Each of the 52 characters is represented by a card and a disc. The card shows ratings for movement and attacks, plus a special ability. The game can be played on any flat surface, although a four-foot-square table is recommended. Players place everyday objects on the table to act as terrain. On his turn, a player activates a character. He may then move and attack by flicking the corresponding disc. A moving disc that hits terrain suffers no damage, but hitting other discs causes one damage to the active character. An attacking disc suffers a point of damage if it hits terrain and causes a point of damage to another character if it hits its disc. Knocking a disc into terrain or off the table inflicts an additional point of damage. A character is eliminated when it takes five points of damage. A character's ratings determine how many times it can move and attack each time it is activated. Optional item cards, if used, can be acquired during play and provide additional actions. Disc Duelers includes several play options, including classic elimination, point capture (points scored for eliminating a character, but that character returns to action), soccer or volleyball with a neutral disc representing the ball, and a race.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.