← all games

Clockwork Wars

#139952BGG ↗

2015 · 2-4 players · 90min · weight 3.12 · 748 ratings

v2 v3

BGG raw

ID
139952
Name
Clockwork Wars
Year
2015
Rank
3339
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
3.122
Num weights
41
Bayes avg
5.97328
Average
7.52185
Users rated
748
Num owned
1291
Wanting
118
Wishing
621
Num comments
279
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Area Majority / InfluenceModular BoardSecret Unit DeploymentSimultaneous Action SelectionVariable Player PowersWorker Placement
Categories (4)
CivilizationFantasyTerritory BuildingWargame
Description (1827 chars)

Game description from the publisher: Clockwork Wars is an epic board game of conquest, discovery, and espionage from Eagle-Gryphon Games. In Clockwork Wars, 2-4 players command a unique race of creatures in a tense war set in an alternate universe where magic and steam-era technology collide. Take control of the human "Purebreeds", or one of three hybrid races (Troglodytes, Rhinochs, and Mongrels). Your goal is to vanquish your foes and accumulate the most victory points through seven turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, like magical Golems, an Analytical Engine, and the wondrous Spire of the Gods. Position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game! Clockwork Wars features: A modular map composed of hexagonal tiles and nine territory types (including manufactories, sorcerer's towers, and citadels) that allows for infinite replayability. Four different races to choose from, each with its own unique units. Hidden and simultaneous unit deployment that provides constant tension. Short turns packed with tough decisions. Simple, diceless combat resolution. A card-based espionage system. A unique "technology tree" that is different for every game. Research discoveries in one of three different disciplines: Sorcery, Science, and Religion. Light civilization-building mechanisms, as players upgrade villages into cities and research discoveries through three successive, historical ages. Rules for both "free-for-all" play, as well as an official 2 vs. 2 team variant

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).