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Karesansui

#139572BGG ↗

2013 · 3-6 players · 60min · weight 2.15 · 340 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
139572
Name
Karesansui
Year
2013
Rank
8671
Min players
3
Max players
6
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.15
Num weights
20
Bayes avg
5.61456
Average
6.44376
Users rated
340
Num owned
565
Wanting
27
Wishing
138
Num comments
145
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Auction / BiddingAuction: Multiple LotSet Collection
Categories (1)
Abstract Strategy
Description (1119 chars)

As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens. Each morning the Grade Ones arrive with rocks they've gathered, then haul away the rocks that you don't need anymore – but there aren't enough Grade One initiates to go around, so there will be competition for the best selection of rocks. The Grade Ones will give their new rocks to whoever gives them the fewest old rocks to haul away. Keep in mind while creating your garden, however, that certain combinations of rocks must be avoided! Every afternoon, the Feng Shui Masters come by to check your work. You'll receive demerits for any forbidden combinations – but you'll also receive demerits for your laziness if you don't add new stones each day, so you must find a balance. The Masters' final evaluation will come with no advance warning. The Initiate who has the fewest demerits will advance to Grade Three, while the one with the most demerits will be kicked down to Grade One, joining the others in the daily search for new rocks...

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.