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Zombicide Season 2: Prison Outbreak

#137988BGG ↗

2013 · 1-6 players · 60min · weight 2.67 · 4,872 ratings

v2 v3 fit 0.332

BGG raw

ID
137988
Name
Zombicide Season 2: Prison Outbreak
Year
2013
Rank
489
Min players
1
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.6735
Num weights
147
Bayes avg
6.64157
Average
7.33948
Users rated
4872
Num owned
12309
Wanting
121
Wishing
720
Num comments
770
Fetched at
Sat Apr 25 2026 16:15:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action PointsCooperative GameDice RollingHand ManagementModular BoardVariable Player Powers
Categories (3)
HorrorMiniaturesZombies
Description (1415 chars)

Zombicide Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all new, for an existing Zombicide player to expand their game experience. In fact, Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)! The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas. Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They’re precious assets to any Zombicide team. Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There’s even an alternate ending.

LLM v2 (wide)

Core verb
spend actions, kill zombies
Decision shape
mixed:spatial+probabilistic
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Fellowship", "Fantasy"]
Core loop pitch
Each survivor spends 3 actions on a grid; killing zombies levels you up, which spawns more zombies.
Translation difficulty
Easy
Difficulty reason
Asmodee Digital shipped Zombicide: Tactics & Shotguns on iOS/Android; grid-based dice combat ports cleanly.
Direct digital port
Zombicide: Tactics & Shotguns (iOS/Android, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["xp_track_spawns_more_threat", "noise_attracts_horde", "loot_pool_arms_race", "berserker_immune_subtype", "team_action_economy"]
Confidence
0.75
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (970 chars)
{
  "game_id": 137988,
  "name": "Zombicide Season 2: Prison Outbreak",
  "core_verb": "spend actions, kill zombies",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Fantasy"
  ],
  "core_loop_pitch": "Each survivor spends 3 actions on a grid; killing zombies levels you up, which spawns more zombies.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Asmodee Digital shipped Zombicide: Tactics & Shotguns on iOS/Android; grid-based dice combat ports cleanly.",
  "direct_digital_port": "Zombicide: Tactics & Shotguns (iOS/Android, Asmodee Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "xp_track_spawns_more_threat",
    "noise_attracts_horde",
    "loot_pool_arms_race",
    "berserker_immune_subtype",
    "team_action_economy"
  ],
  "confidence": 0.75
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).