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Jupiter Rescue

#137900BGG ↗

2013 · 2-7 players · 60min · weight 1.88 · 452 ratings

v2 v3

BGG raw

ID
137900
Name
Jupiter Rescue
Year
2013
Rank
6684
Min players
2
Max players
7
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
1.8824
Num weights
17
Bayes avg
5.68213
Average
6.64043
Users rated
452
Num owned
804
Wanting
68
Wishing
275
Num comments
148
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Cooperative GameModular BoardVariable Player Powers
Categories (1)
Science Fiction
Description (1503 chars)

You're a team of lowly maintenance robots built to keep the space station operational and clean so that the colonists can get on with...whatever it is they do. Unfortunately, the station has been invaded by creeps, alien creatures that slowly advance toward food (the colonists) so that they can multiply. The only thing keeping the colonists from being completely wiped out is your knowledge of the station, a couple of specialty tools and abilities unique to each of you, and a little bit of problem-solving code installed so you could do your jobs efficiently. Jupiter Rescue is a co-operative strategy game in which players work together to escort 28 colonists to an escape pod before they're converted into alien creeps. Each turn, players may take five actions, choosing from common options — moving themselves, moving nearby colonists, or killing alien creeps — and a series of programming cards that grant them special abilities. These cards can be played on the player's turn to activate the ability. Each player also gets to choose one card to be his "core" ability, letting him use it every turn instead of discarding it. New creeps are added to the board, which is composed of tiles, at the end of each player's turn by rolling a die; if a tile fills up with creeps, it's destroyed and removed from the game. Players lose if enough colonists get turned into creeps, or if certain key board tiles are all destroyed. Double-sided tiles allow for hundreds of station variations.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).