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Amerigo

#137408BGG ↗

2013 · 2-4 players · 90min · weight 2.97 · 6,453 ratings

v2 v3

BGG raw

ID
137408
Name
Amerigo
Year
2013
Rank
303
Min players
2
Max players
4
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.9719
Num weights
356
Bayes avg
6.91029
Average
7.43229
Users rated
6453
Num owned
7996
Wanting
322
Wishing
1490
Num comments
1468
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Action PointsArea Majority / InfluenceCube TowerGrid CoverageGrid MovementModular BoardMovement PointsOpen DraftingRondelTile Placement
Categories (2)
NauticalRenaissance
Description (1397 chars)

In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements. The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game. The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.

LLM v2 (wide)

Core verb
drop cube, take action
Decision shape
mixed:probabilistic+spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Drop colored cubes through a tower; whichever colors fall out determine your action options this turn.
Translation difficulty
Medium
Difficulty reason
Cube tower randomization is novel and digital-friendly, but the multi-phase island-development board is busy on small screens.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["cube_tower_randomizer", "color_action_assignment", "memory_of_lodged_cubes", "polyomino_island_settlement", "phase_rondel"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (862 chars)
{
  "game_id": 137408,
  "name": "Amerigo",
  "core_verb": "drop cube, take action",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Drop colored cubes through a tower; whichever colors fall out determine your action options this turn.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Cube tower randomization is novel and digital-friendly, but the multi-phase island-development board is busy on small screens.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "cube_tower_randomizer",
    "color_action_assignment",
    "memory_of_lodged_cubes",
    "polyomino_island_settlement",
    "phase_rondel"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).