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Spyrium

#137269BGG ↗

2013 · 2-5 players · 75min · weight 2.91 · 6,526 ratings

v2 v3

BGG raw

ID
137269
Name
Spyrium
Year
2013
Rank
562
Min players
2
Max players
5
Playing time
75
Min playtime
75
Max playtime
75
Avg weight
2.9065
Num weights
353
Bayes avg
6.6277
Average
7.03904
Users rated
6526
Num owned
7701
Wanting
161
Wishing
1046
Num comments
1438
Fetched at
Sat Apr 25 2026 16:16:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Auction: Dutch PriorityEventsIncomeWorker Placement
Categories (4)
City BuildingEconomicIndustry / ManufacturingScience Fiction
Description (1235 chars)

Spyrium is set in an alternate world, an England set in a steampunk-based universe. Players build factories, needing workers to manage the production of a commodity previously unknown to us called "Spyrium". Producing Spyrium in one factory, then processing it in the next results in victory points (VPs) for that particular player. Alternatively, Spyrium can be purchased, but the material is rare and expensive, and players are constantly scraping for money. Only those who from the beginning of the game manage to increase their regular income or their base of permanently employed workers (who can be used again and again to raise money) will be flexible enough to get their hands on the important end-of-game buildings to generate many VPs. The circular nature of the game is flexible as each player can decide for himself when to move out of the placement phase and into the activation phase. With the two tracks in the game, those involved with delivery during the worker phase can then be used to raise money, to purchase an adjacent card, or to work on their own in an idle factory. All of these things are important, but in the end only the player who has dealt best with the lack of money, workers, and Spyrium will win.

LLM v2 (wide)

Core verb
place worker between cards
Decision shape
combinatorial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place workers BETWEEN cards in a 3x3 market, then later pull each back to buy adjacent cards or earn cash.
Translation difficulty
Medium
Difficulty reason
The two-phase placement-then-activation is novel but tactile; only BGA has it. Information-dense market grid needs careful UI but the rules port cleanly.
Direct digital port
Spyrium (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["between_card_placement", "two_phase_commit", "market_grid_refresh", "convert_then_score_engine", "timing_of_disengage"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (938 chars)
{
  "game_id": 137269,
  "name": "Spyrium",
  "core_verb": "place worker between cards",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place workers BETWEEN cards in a 3x3 market, then later pull each back to buy adjacent cards or earn cash.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "The two-phase placement-then-activation is novel but tactile; only BGA has it. Information-dense market grid needs careful UI but the rules port cleanly.",
  "direct_digital_port": "Spyrium (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "between_card_placement",
    "two_phase_commit",
    "market_grid_refresh",
    "convert_then_score_engine",
    "timing_of_disengage"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).