← all games

Bruges

#136888BGG ↗

2013 · 2-4 players · 60min · weight 2.76 · 12,271 ratings

v2 v3 fit 0.601

BGG raw

ID
136888
Name
Bruges
Year
2013
Rank
221
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.7556
Num weights
577
Bayes avg
7.10179
Average
7.42505
Users rated
12271
Num owned
12505
Wanting
886
Wishing
3527
Num comments
2430
Fetched at
Sat Apr 25 2026 16:15:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHand ManagementMulti-Use Cards
Categories (4)
Card GameCity BuildingEconomicRenaissance
Description (1249 chars)

Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe. In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live), players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence, power, and status. Dramatic events cast their shadows over the city, with players needing to worry about threats to their prosperity from more than just their opponents... The game includes 165 character cards, with each card having one of five colors. On a turn, a player chooses one of his cards and performs an action, with six different actions being available: Take workers, take money, mitigate a threat, build a canal, build a house, or hire the character depicted on the card. In principle, every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action, e.g., blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige, with the most prestigious merchant winning in the end.

LLM v2 (wide)

Core verb
play multi-use card
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Each card can be a worker, money, threat fix, canal, house or hired character; pick which use each turn.
Translation difficulty
Medium
Difficulty reason
Multi-use cards and threat dice resolve cleanly digitally, but huge character variety and color logic need lots of UI surface.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["multi_use_card_choice", "color_keyed_actions", "threat_track_mitigation", "character_ability_zoo", "dice_event_global"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (836 chars)
{
  "game_id": 136888,
  "name": "Bruges",
  "core_verb": "play multi-use card",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Each card can be a worker, money, threat fix, canal, house or hired character; pick which use each turn.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Multi-use cards and threat dice resolve cleanly digitally, but huge character variety and color logic need lots of UI surface.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "multi_use_card_choice",
    "color_keyed_actions",
    "threat_track_mitigation",
    "character_ability_zoo",
    "dice_event_global"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).