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Genoa

#1345BGG ↗

2001 · 2-5 players · 120min · weight 3.08 · 6,287 ratings

v2 v3

BGG raw

ID
1345
Name
Genoa
Year
2001
Rank
587
Min players
2
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.0753
Num weights
677
Bayes avg
6.59016
Average
7.03865
Users rated
6287
Num owned
8143
Wanting
304
Wishing
1178
Num comments
2182
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Auction / BiddingBriberyDice RollingGrid MovementNegotiationPick-up and DeliverSet CollectionTrading
Categories (2)
NegotiationRenaissance
Description (544 chars)

In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this can be accomplished on one's own. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa. Flexible rules allow for negotiating almost everything in the game. The Traders of Genoa version of this game is #6 in the Alea big box series.

LLM v2 (wide)

Core verb
negotiate every action
Decision shape
social
Reward schedule
mixed:immediate+delayed
Aesthetics
["Fellowship", "Challenge"]
Core loop pitch
On your turn, your pawn lands on a building — and literally everything (entry, goods, info) is up for negotiation.
Translation difficulty
Hard
Difficulty reason
The entire game is open verbal negotiation and side-deals; a digital UI can't capture the unbounded promise space. No port exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["everything_negotiable", "action_auction_per_step", "contract_chain_fulfillment", "middleman_brokerage", "privilege_card_unlocks"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (874 chars)
{
  "game_id": 1345,
  "name": "Genoa",
  "core_verb": "negotiate every action",
  "decision_shape": "social",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Fellowship",
    "Challenge"
  ],
  "core_loop_pitch": "On your turn, your pawn lands on a building — and literally everything (entry, goods, info) is up for negotiation.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "The entire game is open verbal negotiation and side-deals; a digital UI can't capture the unbounded promise space. No port exists.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "everything_negotiable",
    "action_auction_per_step",
    "contract_chain_fulfillment",
    "middleman_brokerage",
    "privilege_card_unlocks"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).