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Sushi Go!

#133473BGG ↗

2013 · 2-5 players · 15min · weight 1.16 · 52,233 ratings

v2 v3 fit 0.451

BGG raw

ID
133473
Name
Sushi Go!
Year
2013
Rank
388
Min players
2
Max players
5
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.1638
Num weights
1416
Bayes avg
6.87004
Average
6.9822
Users rated
52233
Num owned
97759
Wanting
176
Wishing
3212
Num comments
7465
Fetched at
Sat Apr 25 2026 16:15:51 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Closed DraftingEnd Game BonusesHand ManagementScore-and-Reset GameSet CollectionSimultaneous Action Selection
Categories (2)
Card GameParty Game
Description (1120 chars)

In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!

LLM v2 (wide)

Core verb
pick one, pass hand
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fellowship"]
Core loop pitch
Pick one card from your hand, pass the rest left; chase set-collection combos over three small rounds.
Translation difficulty
Easy
Difficulty reason
Already ported to iOS by Gamewright; pass-and-pick is trivially digitizable. Also on BGA.
Direct digital port
Sushi Go! (iOS, Gamewright)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["pass_the_hand_drafting", "wasabi_multiplier_chain", "pudding_endgame_penalty", "chopstick_swap_mechanic", "tempura_pair_bonus"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (864 chars)
{
  "game_id": 133473,
  "name": "Sushi Go!",
  "core_verb": "pick one, pass hand",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Pick one card from your hand, pass the rest left; chase set-collection combos over three small rounds.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already ported to iOS by Gamewright; pass-and-pick is trivially digitizable. Also on BGA.",
  "direct_digital_port": "Sushi Go! (iOS, Gamewright)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "pass_the_hand_drafting",
    "wasabi_multiplier_chain",
    "pudding_endgame_penalty",
    "chopstick_swap_mechanic",
    "tempura_pair_bonus"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).