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Caribbean

#13301BGG ↗

2004 · 2-4 players · 30min · weight 1.74 · 1,591 ratings

v2 v3

BGG raw

ID
13301
Name
Caribbean
Year
2004
Rank
2861
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.7448
Num weights
192
Bayes avg
5.77401
Average
6.19867
Users rated
1591
Num owned
2117
Wanting
31
Wishing
191
Num comments
591
Fetched at
Sat Apr 25 2026 16:18:59 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action QueueArea MovementAuction / BiddingPick-up and DeliverSimultaneous Action Selection
Categories (3)
BluffingNauticalPirates
Description (1319 chars)

Description of the game play from co-designer Michail Antonow: The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on sea, ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player is in possession of three safe havens, marked in his color on the board. If only two or three players are playing, the safe havens in the vacant color(s) are treated as normal sea spaces. The aim of each player is to lure the pirates to deliver treasure crates to one of their own safe havens, and not to the safe havens of the opponents. The pirate ships do not belong to any player. That is why the players must bribe the pirates each time they want a pirate ship to act on their behalf. And what is the greatest temptation for a Caribbean pirate? Rum of course, barrels full of rum! In every round the players try anew their best to bribe the pirates. The player who has offered the most rum to a ship gets to move that ship as many spaces as the number of barrels shown on the bribing chip. An active ship can (a) rob a crate from a port or from another ship, (b) reach a crate over to another ship, (c) swap crates with another ship, and/or (d) deliver a crate into a safe haven. The aim is to have the most doubloons at the end of the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).