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Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition)

#132028BGG ↗

2012 · 2-4 players · 180min · weight 3.27 · 1,949 ratings

v2 v3

BGG raw

ID
132028
Name
Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition)
Year
2012
Rank
542
Min players
2
Max players
4
Playing time
180
Min playtime
60
Max playtime
180
Avg weight
3.2715
Num weights
151
Bayes avg
6.54125
Average
7.9009
Users rated
1949
Num owned
3908
Wanting
140
Wishing
809
Num comments
499
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action PointsDice RollingHexagon GridModular BoardSimulation
Categories (2)
WargameWorld War II
Description (885 chars)

Awakening the Bear is the first game in the multi-award winning Conflict of Heroes series. In it, players control individual squads and tanks to resolve the same tactical dilemmas and decisions that commanders faced during some of the most ferocious engagements of WWII. CoH features a fast and fluid system that is easy to learn but realistic to all of the unique theaters of battle portrayed. Fun: Quick simultaneous play allows players to interact without waiting. Easy: Teach a new player how to play in under 5 minutes. No charts! Historically Accurate: Portrays realistic forces and tactics. Counters: Depict individual vehicles, airplanes, guns, squads and more. Consistent: Each game in the series uses the same rule system. 2nd Edition includes all new artwork, more units & firefights. This thread discusses the differences between 1st and 2nd edition in more detail.

LLM v2 (wide)

Core verb
spend action points, resolve attack
Decision shape
mixed:spatial+probabilistic
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fantasy", "Narrative"]
Core loop pitch
Spend a unit's action points to move/fire on a hex map; activate same unit again at escalating cost.
Translation difficulty
Medium
Difficulty reason
Already has a faithful Steam adaptation by Matrix/Western Civ; the AP-per-unit system is clean digitally but campaign and AI complexity keep it niche.
Direct digital port
Conflict of Heroes: Awakening the Bear (Steam, Matrix Games / Western Civilization Software)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["per_unit_action_points", "reactivation_cost_escalation", "initiative_pass_economy", "command_action_card_overlay", "hex_los_combat"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1113 chars)
{
  "game_id": 132028,
  "name": "Conflict of Heroes: Awakening the Bear! – Operation Barbarossa 1941 (Second Edition)",
  "core_verb": "spend action points, resolve attack",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Narrative"
  ],
  "core_loop_pitch": "Spend a unit's action points to move/fire on a hex map; activate same unit again at escalating cost.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Already has a faithful Steam adaptation by Matrix/Western Civ; the AP-per-unit system is clean digitally but campaign and AI complexity keep it niche.",
  "direct_digital_port": "Conflict of Heroes: Awakening the Bear (Steam, Matrix Games / Western Civilization Software)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "per_unit_action_points",
    "reactivation_cost_escalation",
    "initiative_pass_economy",
    "command_action_card_overlay",
    "hex_los_combat"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).