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Boss Monster: The Dungeon Building Card Game

#131835BGG ↗

2013 · 2-4 players · 30min · weight 1.85 · 18,153 ratings

v2 v3

BGG raw

ID
131835
Name
Boss Monster: The Dungeon Building Card Game
Year
2013
Rank
1736
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.8482
Num weights
527
Bayes avg
6.07873
Average
6.26837
Users rated
18153
Num owned
39689
Wanting
105
Wishing
1457
Num comments
3238
Fetched at
Sat Apr 25 2026 16:17:32 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Hand ManagementPlayer EliminationTake ThatVariable Player Powers
Categories (3)
Card GameFantasyVideo Game Theme
Description (1379 chars)

Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated — but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon. Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than your opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes. Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every "build phase" is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents. As a standalone card game with 155 cards, Boss Monster contains everything that 2-4 players need to play.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).