2004 · 2-4 players · 120min · weight 3.67 · 5,292 ratings
BGG raw
Description (695 chars)
Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful, players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly, they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. -Description from the designer
LLM v2 (wide)
Raw v2 JSON (974 chars)
{
"game_id": 12962,
"name": "Reef Encounter",
"core_verb": "grow coral, eat opponent",
"decision_shape": "spatial",
"reward_schedule": "mixed:delayed+engine_compounding",
"aesthetics": [
"Challenge",
"Discovery"
],
"core_loop_pitch": "Grow your coral colors, lock and unlock their final values, then feed your parrotfish to bank the most valuable ones.",
"mobile_translation_difficulty": "Easy",
"translation_difficulty_reason": "Tile placement plus dynamic value locking is well-suited to touch and async; an unofficial mobile app from ycyclop exists, but no first-party port.",
"direct_digital_port": "Reef Encounter (iOS/Android, ycyclop)",
"direct_digital_port_kind": "unofficial",
"closest_loop_translation": "none yet",
"primitive_tags": [
"dynamic_color_value_locking",
"predator_prey_tile_eat",
"shrimp_protection_marker",
"commodity_speculation_endgame",
"stacked_polyp_consumption"
],
"confidence": 0.6
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).