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Reef Encounter

#12962BGG ↗

2004 · 2-4 players · 120min · weight 3.67 · 5,292 ratings

v2 v3

BGG raw

ID
12962
Name
Reef Encounter
Year
2004
Rank
569
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.675
Num weights
640
Bayes avg
6.62236
Average
7.12281
Users rated
5292
Num owned
5768
Wanting
373
Wishing
1301
Num comments
2026
Fetched at
Sat Apr 25 2026 16:16:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceCommodity SpeculationHand ManagementOpen DraftingTile Placement
Categories (3)
AnimalsEnvironmentalTerritory Building
Description (695 chars)

Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful, players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly, they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. -Description from the designer

LLM v2 (wide)

Core verb
grow coral, eat opponent
Decision shape
spatial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Grow your coral colors, lock and unlock their final values, then feed your parrotfish to bank the most valuable ones.
Translation difficulty
Easy
Difficulty reason
Tile placement plus dynamic value locking is well-suited to touch and async; an unofficial mobile app from ycyclop exists, but no first-party port.
Direct digital port
Reef Encounter (iOS/Android, ycyclop)
Port kind
unofficial
Closest loop translation
none yet
Primitive tags
["dynamic_color_value_locking", "predator_prey_tile_eat", "shrimp_protection_marker", "commodity_speculation_endgame", "stacked_polyp_consumption"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (974 chars)
{
  "game_id": 12962,
  "name": "Reef Encounter",
  "core_verb": "grow coral, eat opponent",
  "decision_shape": "spatial",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Grow your coral colors, lock and unlock their final values, then feed your parrotfish to bank the most valuable ones.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Tile placement plus dynamic value locking is well-suited to touch and async; an unofficial mobile app from ycyclop exists, but no first-party port.",
  "direct_digital_port": "Reef Encounter (iOS/Android, ycyclop)",
  "direct_digital_port_kind": "unofficial",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dynamic_color_value_locking",
    "predator_prey_tile_eat",
    "shrimp_protection_marker",
    "commodity_speculation_endgame",
    "stacked_polyp_consumption"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).