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No Thanks!

#12942BGG ↗

2004 · 3-7 players · 20min · weight 1.13 · 30,523 ratings

v2 v3 fit 0.519

BGG raw

ID
12942
Name
No Thanks!
Year
2004
Rank
414
Min players
3
Max players
7
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.13
Num weights
1538
Bayes avg
6.95542
Average
7.08145
Users rated
30523
Num owned
46316
Wanting
396
Wishing
3828
Num comments
6498
Fetched at
Sat Apr 25 2026 16:15:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Auction / BiddingClosed Economy AuctionPush Your LuckScore-and-Reset GameSet Collection
Categories (1)
Card Game
Description (1466 chars)

No Thanks! is a card game designed to be as simple as it is engaging. The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card. The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips). This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. The German 2024 edition includes additional cards to allow for play with variant rules.

LLM v2 (wide)

Core verb
pay chip or take card
Decision shape
mixed:combinatorial+social
Reward schedule
immediate
Aesthetics
["Challenge", "Fellowship"]
Core loop pitch
Decide each turn whether to dump a chip onto the rising card or grab it (and its bribe pile) to extend a run.
Translation difficulty
Easy
Difficulty reason
Trivial UI; the social tension of chip-watching survives async play; BGA hosts it but no first-party app exists.
Direct digital port
No Thanks! (Board Game Arena, browser)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["binary_micro_decision", "run_value_collapse", "bribe_pot_accumulation", "chip_economy_scarcity", "negative_set_collection"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (894 chars)
{
  "game_id": 12942,
  "name": "No Thanks!",
  "core_verb": "pay chip or take card",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Fellowship"
  ],
  "core_loop_pitch": "Decide each turn whether to dump a chip onto the rising card or grab it (and its bribe pile) to extend a run.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Trivial UI; the social tension of chip-watching survives async play; BGA hosts it but no first-party app exists.",
  "direct_digital_port": "No Thanks! (Board Game Arena, browser)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "binary_micro_decision",
    "run_value_collapse",
    "bribe_pot_accumulation",
    "chip_economy_scarcity",
    "negative_set_collection"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).