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Amber

#129368BGG ↗

2012 · 2-6 players · 30min · weight 1.68 · 254 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
129368
Name
Amber
Year
2012
Rank
29957
Min players
2
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.6774
Num weights
31
Bayes avg
5.45034
Average
5.12437
Users rated
254
Num owned
319
Wanting
4
Wishing
32
Num comments
67
Fetched at
Wed Apr 29 2026 05:49:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Network and Route BuildingTile Placement
Categories (2)
Territory BuildingTransportation
Description (1116 chars)

The kingdom has taken over a coastal region and given the land to new barons who quickly realized that the true wealth of this new region is amber, for which caravans come from the farthest corners of the world. Peasants from nearby villages collect amber, which is bought by merchants from distant lands. The barons know that the one who profits the most from the amber trade will become the most powerful ruler of the new lands. In Amber, players take the role of the barons, and their goal is to build trade routes that connect their castles to the villages where the amber is collected, and to the other barons' castles where it is traded. To this end, players build roads through the wilderness – placing one tile each turn in the shared playing area – which will allow their buyers to reach the sources of the amber. Since all buyers can use the roads, however, it's important to have suitable connections with the road networks built by others. The baron whose castle is connected with the greatest number of villages and castles will become the richest and most respected Lord of the new land.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.