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1775: Rebellion

#128996BGG ↗

2013 · 2-4 players · 120min · weight 2.32 · 4,474 ratings

v2 v3 fit 0.369

BGG raw

ID
128996
Name
1775: Rebellion
Year
2013
Rank
292
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.3226
Num weights
310
Bayes avg
6.87296
Average
7.62812
Users rated
4474
Num owned
6076
Wanting
405
Wishing
1991
Num comments
1263
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Area Majority / InfluenceArea MovementCampaign / Battle Card DrivenCommand CardsDice RollingDie Icon ResolutionSimulationTeam-Based GameTurn Order: RandomVariable Player Powers
Categories (3)
Age of ReasonAmerican Revolutionary WarWargame
Description (1285 chars)

The Birth of America series continues with The American Revolution. In 1775: Rebellion, players take the roles of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. They call on the aid of Native Americans, as well as the German Hessians and French Army in order to successfully birth a revolution or quell the rebellion. The four factions each use their own deck of cards to move their units into positions. Battles are resolved quickly with custom dice. If you can control an entire colony, province or territory you raise a flag. When the game ends with the signing of the Treaty of Paris, the side with the most flag markers is the winner. 1775: Rebellion uses the same basic mechanisms as 1812: The Invasion of Canada, but to a different end result. The game is quicker (being 2-4 player) and the intermingling of units at the beginning of the game allows the action to start immediately. There are a few core rules that changed in order to better portray the goals of the war. The game also comes with an advanced scenario, "The Siege of Quebec". We recommend this for players comfortable with the basic rules. Winner of BGG "Golden Geek 2013" Award for "Best Wargame."

LLM v2 (wide)

Core verb
play card, move armies, roll dice
Decision shape
mixed:spatial+probabilistic
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Fellowship", "Narrative"]
Core loop pitch
Play a movement card to push troops between regions, then resolve battles with custom faction dice.
Translation difficulty
Medium
Difficulty reason
Already ported by Hexwar; team-based area control and custom dice translate cleanly, but real-time partner play is awkward async.
Direct digital port
1775: Rebellion (Steam/iOS/Android, Hexwar)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["region_majority_flag_score", "custom_outcome_dice", "team_partnership_play", "card_driven_movement", "treaty_random_endgame"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (967 chars)
{
  "game_id": 128996,
  "name": "1775: Rebellion",
  "core_verb": "play card, move armies, roll dice",
  "decision_shape": "mixed:spatial+probabilistic",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Fellowship",
    "Narrative"
  ],
  "core_loop_pitch": "Play a movement card to push troops between regions, then resolve battles with custom faction dice.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Already ported by Hexwar; team-based area control and custom dice translate cleanly, but real-time partner play is awkward async.",
  "direct_digital_port": "1775: Rebellion (Steam/iOS/Android, Hexwar)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "region_majority_flag_score",
    "custom_outcome_dice",
    "team_partnership_play",
    "card_driven_movement",
    "treaty_random_endgame"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).