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Spartacus: A Game of Blood and Treachery

#128671BGG ↗

2012 · 3-4 players · 180min · weight 2.73 · 9,544 ratings

v2 v3

BGG raw

ID
128671
Name
Spartacus: A Game of Blood and Treachery
Year
2012
Rank
310
Min players
3
Max players
4
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
2.7275
Num weights
411
Bayes avg
6.99618
Average
7.46651
Users rated
9544
Num owned
13109
Wanting
218
Wishing
1839
Num comments
1782
Fetched at
Sat Apr 25 2026 16:15:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Auction / BiddingBetting and BluffingBriberyDice RollingGrid MovementHand ManagementMovement PointsSudden Death EndingTradingVariable Player Powers
Categories (6)
AncientDiceFightingMiniaturesMovies / TV / Radio themeNegotiation
Description (2402 chars)

In Spartacus: A Game of Blood & Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus. Three main phases occur in each game round of Spartacus: A Game of Blood & Treachery. The Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals. Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots. The Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet. The Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence. The goal of the game is to become the most influential house in Capua, securing your family’s power for years to come. During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind? —description from the publisher

LLM v2 (wide)

Core verb
scheme, auction, fight
Decision shape
mixed:social+probabilistic
Reward schedule
mixed:immediate+delayed
Aesthetics
["Fellowship", "Narrative", "Challenge"]
Core loop pitch
Play intrigue cards to backstab, auction slaves and gladiators, then fight arena duels with attribute dice.
Translation difficulty
Hard
Difficulty reason
The fun is the open negotiation, bribery, and table-talk; AI cannot replicate the social treachery loop.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["intrigue_card_attack_response", "open_negotiation_bribery", "gladiator_attribute_duel", "auction_for_assets", "influence_economy"]
Confidence
0.4
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (916 chars)
{
  "game_id": 128671,
  "name": "Spartacus: A Game of Blood and Treachery",
  "core_verb": "scheme, auction, fight",
  "decision_shape": "mixed:social+probabilistic",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Fellowship",
    "Narrative",
    "Challenge"
  ],
  "core_loop_pitch": "Play intrigue cards to backstab, auction slaves and gladiators, then fight arena duels with attribute dice.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "The fun is the open negotiation, bribery, and table-talk; AI cannot replicate the social treachery loop.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "intrigue_card_attack_response",
    "open_negotiation_bribery",
    "gladiator_attribute_duel",
    "auction_for_assets",
    "influence_economy"
  ],
  "confidence": 0.4
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).