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Viticulture

#128621BGG ↗

2013 · 2-6 players · 90min · weight 2.95 · 15,511 ratings

v2 v3 fit 0.497

BGG raw

ID
128621
Name
Viticulture
Year
2013
Rank
144
Min players
2
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
2.9527
Num weights
486
Bayes avg
7.18287
Average
7.47333
Users rated
15511
Num owned
13145
Wanting
462
Wishing
4181
Num comments
2026
Fetched at
Sat Apr 25 2026 16:15:32 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
ContractsHand ManagementIncomeRaceTurn Order: ProgressiveWorker Placement
Categories (2)
EconomicFarming
Description (1198 chars)

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers. Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

LLM v2 (wide)

Core verb
place worker by season
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Assign workers to summer or winter actions to plant vines, age wine, and fulfill orders for victory points.
Translation difficulty
Easy
Difficulty reason
Digidiced has shipped a polished port. Worker placement plus delayed wine-aging fits asynchronous play perfectly.
Direct digital port
Viticulture Essential Edition (Steam/iOS/Android, Digidiced)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["seasonal_worker_split", "wine_aging_delayed_release", "wake_up_chart_turn_order", "visitor_card_one_shot", "order_fulfillment_chain"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (885 chars)
{
  "game_id": 128621,
  "name": "Viticulture",
  "core_verb": "place worker by season",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Assign workers to summer or winter actions to plant vines, age wine, and fulfill orders for victory points.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Digidiced has shipped a polished port. Worker placement plus delayed wine-aging fits asynchronous play perfectly.",
  "direct_digital_port": "Viticulture Essential Edition (Steam/iOS/Android, Digidiced)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "seasonal_worker_split",
    "wine_aging_delayed_release",
    "wake_up_chart_turn_order",
    "visitor_card_one_shot",
    "order_fulfillment_chain"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).