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Ice Cream

#12829BGG ↗

2005 · 3-5 players · 30min · weight 1.08 · 268 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
12829
Name
Ice Cream
Year
2005
Rank
27287
Min players
3
Max players
5
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.0833
Num weights
24
Bayes avg
5.49269
Average
5.44907
Users rated
268
Num owned
432
Wanting
1
Wishing
27
Num comments
120
Fetched at
Wed Apr 29 2026 05:44:41 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Set Collection
Categories (2)
Children's GameEconomic
Description (1532 chars)

From the publisher, Face2Face Games: I Scream, You Scream, We All Scream for Ice Cream! Nothing says summertime like a trip to the local ice cream stand. In Ice Cream, you have the chance to demonstrate your business skills by running an ice cream stand. You have just four days to bring in as many customers as you can - will you be the prince of pistachio, the countess of chocolate... or just a drip? Start Scooping! Players receive a random ice cream card at the start of the game and every round. The ice cream card shows a carton of ice cream in one of six flavors. It can supply an unlimited amount of that flavor during a round. During the round, players take turns drawing an ice cream scoop card, placing it on an existing ice cream cone or starting a new cone. Once all the cones are made, players take turns serving cones, collecting the scoop cards from a cone that they can supply. They must be able to supply the flavors for all the scoop cards in the cone, except possibly the flavor for a single scoop card, which they would discard. If a player cannot serve a cone, they must draw another ice cream supply card instead. At the end of a round, a player receives a point for each scoop card collected, as well as for excess ice cream supply cards. All scoops and all ice cream cards used to supply scoops are shuffled back into the deck and a new round begins. Whoever has the most points after four rounds wins. This game includes rules in English, French, German, Swedish, Spanish, Japanese and Korean.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.