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Tweeeet

#127188BGG ↗

2012 · 2-6 players · 30min · weight 1.72 · 355 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
127188
Name
Tweeeet
Year
2012
Rank
9969
Min players
2
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.7241
Num weights
29
Bayes avg
5.58897
Average
6.17324
Users rated
355
Num owned
423
Wanting
17
Wishing
57
Num comments
133
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Modular BoardTeam-Based Game
Categories (3)
AnimalsChildren's GameExploration
Description (1432 chars)

It's spring, and robins and bluethroats are migrating to their summer habitat. These two types of birds must reach their breeding ground in good shape by eating berries and bugs to gain energy on route – but flying costs them energy. In Tweeeet, each player is a bird and belongs to the robins or the bluethroats. The landscape tiles build a migration route from south to north. In this landscape are empty spaces (grassland), impassable spaces (lakes), and tree spaces, which hold the birds' food. Each turn you move to a new tree space, and the number of spaces moved equals the amount of energy lost. But you eat the food in the tree where you land – eating a strawberry brings 2 energy points, purple berries 3, a caterpillar 4, and a beetle 5 – so each turn your energy level goes down (because you fly) and up (because you eat). Birds of the same type (robins or bluethroats) can speak about tactics together if they are within a "crow flies" distance of six spaces from one another. When they're seperated by 7-9 spaces, they may only twitter, and when ten or more spaces apart, they may only flap their wings. When the surviving birds reach their breeding ground in the north, birds of the same type flock together. Once all birds are in their nests, you calculate the average energy level of your team to see which team is the strongest in the end. Online Play Jijbent.nl (turn-based, Dutch)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.