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Bora Bora

#127060BGG ↗

2013 · 2-4 players · 120min · weight 3.73 · 10,701 ratings

v2 v3 fit 0.539

BGG raw

ID
127060
Name
Bora Bora
Year
2013
Rank
170
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.7255
Num weights
663
Bayes avg
7.17105
Average
7.55781
Users rated
10701
Num owned
13090
Wanting
515
Wishing
2439
Num comments
2278
Fetched at
Sat Apr 25 2026 16:15:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingSet CollectionWorker PlacementWorker Placement with Dice Workers
Categories (1)
Dice
Description (1409 chars)

Stake your fortunes in the mysterious island world of Bora Bora. Journey across islands, building huts where the resilient men and women of your tribes can settle, discovering fishing grounds and collecting shells. Send priests to the temples, and gather offerings to curry favor with the gods. In Bora Bora, players use dice to perform a variety of actions using careful insight and tactical planning. The heart of the game is its action resolution system in which 5-7 actions are available each round, the exact number depending on the number of players. Each player rolls three dice at the start of the round, then they take turns placing one die at a time on one action. Place a high number on an action, and you'll generally get a better version of that action: more places to build, more choices of people to take, better positioning on the temple track, and so on. Place a low number and you'll get a worse action – but you'll possibly block other players from taking the action at all as in order to take an action you must place a die on it with a lower number than any die already on the action. Three task tiles on a player's individual game board provide some direction as to what he might want to do, while god tiles allow for special actions and rule-breaking, as gods are wont to do. The player who best watches how the game develops and uses the most effective strategy will prevail.

LLM v2 (wide)

Core verb
place die on action row
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Roll three dice; place each on an action where it must beat or block what's already there.
Translation difficulty
Easy
Difficulty reason
Dice placement and parallel scoring tracks are highly digital-friendly; no port exists despite obvious fit.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["dice_value_blocking", "descending_placement_constraint", "task_tile_objectives", "god_tile_rule_break", "parallel_score_tracks"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (803 chars)
{
  "game_id": 127060,
  "name": "Bora Bora",
  "core_verb": "place die on action row",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Roll three dice; place each on an action where it must beat or block what's already there.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Dice placement and parallel scoring tracks are highly digital-friendly; no port exists despite obvious fit.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dice_value_blocking",
    "descending_placement_constraint",
    "task_tile_objectives",
    "god_tile_rule_break",
    "parallel_score_tracks"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).