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Kemet

#127023BGG ↗

2012 · 2-5 players · 120min · weight 3.00 · 20,053 ratings

v2 v3 fit 0.564

BGG raw

ID
127023
Name
Kemet
Year
2012
Rank
80
Min players
2
Max players
5
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.0027
Num weights
741
Bayes avg
7.36389
Average
7.62506
Users rated
20053
Num owned
21218
Wanting
942
Wishing
6499
Num comments
3285
Fetched at
Sat Apr 25 2026 16:15:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsArea Majority / InfluenceArea MovementCard Play Conflict ResolutionHand ManagementOpen DraftingTech Trees / Tech Tracks
Categories (4)
AncientFantasyMythologyWargame
Description (1366 chars)

In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers. The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day. As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers! Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses. Play By Forum Kemet PBF #1

LLM v2 (wide)

Core verb
buy power, attack neighbor
Decision shape
mixed:combinatorial+social
Reward schedule
immediate
Aesthetics
["Challenge", "Fantasy", "Fellowship"]
Core loop pitch
Buy a god-power tile, march your pyramid armies, and pick fights since attacking IS how you score.
Translation difficulty
Medium
Difficulty reason
The asymmetric power tile market and forced-conflict scoring port cleanly, but the table-presence threat negotiation suffers solo.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["power_tile_pyramid_market", "attacking_scores_points", "prayer_economy", "teleport_via_temple"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (813 chars)
{
  "game_id": 127023,
  "name": "Kemet",
  "core_verb": "buy power, attack neighbor",
  "decision_shape": "mixed:combinatorial+social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Fellowship"
  ],
  "core_loop_pitch": "Buy a god-power tile, march your pyramid armies, and pick fights since attacking IS how you score.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "The asymmetric power tile market and forced-conflict scoring port cleanly, but the table-presence threat negotiation suffers solo.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "power_tile_pyramid_market",
    "attacking_scores_points",
    "prayer_economy",
    "teleport_via_temple"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).