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Town Center

#124545BGG ↗

2012 · 2-4 players · 30min · weight 2.90 · 475 ratings

v2 v3

BGG raw

ID
124545
Name
Town Center
Year
2012
Rank
7805
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.8966
Num weights
29
Bayes avg
5.6388
Average
6.35219
Users rated
475
Num owned
594
Wanting
32
Wishing
209
Num comments
184
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Area Majority / Influence
Categories (3)
Abstract StrategyCity BuildingEconomic
Description (1264 chars)

In Town Center, players build a city – in particular, the town center. They add cubes on their personal board and try to arrange them as best as possible in order to score the most victory points. Each cube represents a different type of module. Flats, shops, offices, generators, lifts, car parks, town hall can be built and stacked during the course of the game. Each module generates influence on adjacent land and on cubes directly below or above. Each round, players will gain two cubes of different colors through a non-random mechanism, build them on their game board, then eventually stack them in order to make towers according to the building rules. If the players have done their job well, some modules will be able to evolve, becoming bigger in three dimensions. The last phase is an income phase in which players gain money from the shops and parking lots if they are supplied with electricity. The bigger and higher your city is, the more victory points players will have at the end of the game, which lasts ten rounds – but do not forget to provide electricity to all your flats, shops, and lifts to make them more efficient. Town Center is the second title in designer Alban Viard's "Small City" trilogy, Card City being the first.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).