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Tokaido

#123540BGG ↗

2012 · 1-5 players · 45min · weight 1.74 · 28,646 ratings

v2 v3 fit 0.385

BGG raw

ID
123540
Name
Tokaido
Year
2012
Rank
476
Min players
1
Max players
5
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.7423
Num weights
912
Bayes avg
6.74043
Average
6.91133
Users rated
28646
Num owned
44535
Wanting
502
Wishing
5959
Num comments
4800
Fetched at
Sat Apr 25 2026 16:15:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
End Game BonusesSet CollectionSolo / Solitaire GameTrack MovementTurn Order: Time TrackVariable Player PowersWorker Placement
Categories (1)
Travel
Description (1544 chars)

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things. The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types. All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

LLM v2 (wide)

Core verb
advance, take a vignette
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Sensation", "Expression", "Discovery"]
Core loop pitch
Last traveler on the road moves to any unoccupied stop; trade tempo for the experiences you collect.
Translation difficulty
Easy
Difficulty reason
Already a polished Steam/iOS/Android port from Funforge/Acram Digital; track-based turn order maps perfectly.
Direct digital port
Tokaido (Steam/iOS/Android, Funforge/Acram Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["last_player_moves_track", "tempo_vs_collection_tradeoff", "set_completion_vignettes", "blocking_via_occupancy", "zen_pacing"]
Confidence
0.9
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (923 chars)
{
  "game_id": 123540,
  "name": "Tokaido",
  "core_verb": "advance, take a vignette",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Sensation",
    "Expression",
    "Discovery"
  ],
  "core_loop_pitch": "Last traveler on the road moves to any unoccupied stop; trade tempo for the experiences you collect.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already a polished Steam/iOS/Android port from Funforge/Acram Digital; track-based turn order maps perfectly.",
  "direct_digital_port": "Tokaido (Steam/iOS/Android, Funforge/Acram Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "last_player_moves_track",
    "tempo_vs_collection_tradeoff",
    "set_completion_vignettes",
    "blocking_via_occupancy",
    "zen_pacing"
  ],
  "confidence": 0.9
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).