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GOSU 2: Tactics

#123536BGG ↗

2012 · 2-4 players · 45min · weight 2.41 · 379 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
123536
Name
GOSU 2: Tactics
Year
2012
Rank
6674
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.4118
Num weights
17
Bayes avg
5.68262
Average
6.90066
Users rated
379
Num owned
864
Wanting
10
Wishing
100
Num comments
86
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementTeam-Based Game
Categories (2)
Card GameFantasy
Description (1998 chars)

In a fantasy world dominated by goblins, when the blood moon rises in the sky, a new war begins and new warlords raise their armies. GOSU 2: Tactics plays like a hybrid of Race for the Galaxy and Magic: The Gathering with each player trying to recruit an army of goblins made up of soldiers, heroes, magicians, and other classes – then swing it into action against the other players. Five clans of goblins are represented on the game cards, with goblins in one of three ranks. To build an army, a player must first recruit level I goblins, then build on those goblins with level II and finally level III. Those higher level goblins can be played only if a lower level goblin is of the same clan, and since goblins of the same clan have similar abilities or powers that mesh well, players tend to specialize in who they recruit to their ranks. Each turn, a player can play a new goblin, use a goblin's power, draw cards, or pass. Many goblins have special powers that come into play when they're recruited, attacked, removed from play, placed with other goblins, and so on. Once all players have passed, the player with the most powerful army wins the battle. Players keep cards in hand from one battle to the next, so laying out all your forces at once can leave you with little to do but get hit in later battles. The first player to win three battles wins the game. While the game play in GOSU2 remains much the same as in GOSU, some changes make it a different game: The game no longer includes activation tokens, which were used to draw cards or activate a goblin's power. All text has been removed from the cards to make them (and the game as a whole) fully multilingual. Goblin abilities are now based on seven symbols, each with a basic and a MAX version. The game includes a new «link» ability. The goblin clans are structured differently. Additionally, all cards are "cold foil" printed to make them shiny. Glitzy goblins – whodathunk?

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.