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Manifest Destiny

#12283BGG ↗

2005 · 3-5 players · 240min · weight 3.15 · 598 ratings

v2 v3

BGG raw

ID
12283
Name
Manifest Destiny
Year
2005
Rank
6406
Min players
3
Max players
5
Playing time
240
Min playtime
180
Max playtime
240
Avg weight
3.1494
Num weights
87
Bayes avg
5.69386
Average
6.48011
Users rated
598
Num owned
915
Wanting
22
Wishing
101
Num comments
290
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Campaign / Battle Card DrivenCommodity SpeculationVariable Player Powers
Categories (3)
CivilizationEconomicPolitical
Description (1244 chars)

Manifest Destiny is a card-driven multi-player strategy game for 3 to 5 players set in North America from colonial times to the present. Designed by Bill Crenshaw as the successor to the Age of Renaissance, and developed by Ken Gutermuth, Manifest Destiny combines the strategic components of earlier, longer civilization-based games with the elegance of streamlined European gaming. While reminiscent of its predecessors in some respects, it is significantly simpler and quicker to play. Designed to appeal to a wide range of gamers, Manifest Destiny combines several unique elements that require strategic balancing to succeed. Each player controls a mercantile empire as it expands into territories containing new markets across the continent. Players use cash to purchase Progressions and tokens. Progressions give players additional capabilities during the game. Tokens are used for territorial expansion and to purchase Pioneers, cities and additional cards. Each game is unique, with no standard path to victory. The game has several elements that keep all players competitive; cards and Progressions are designed to assist lagging players. How you balance the competing opportunities will determine whether you achieve your destiny.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).