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Trains

#121408BGG ↗

2012 · 2-4 players · 45min · weight 2.38 · 8,718 ratings

v2 v3

BGG raw

ID
121408
Name
Trains
Year
2012
Rank
420
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.3798
Num weights
366
Bayes avg
6.76077
Average
7.11556
Users rated
8718
Num owned
10859
Wanting
277
Wishing
1583
Num comments
1947
Fetched at
Sat Apr 25 2026 16:15:52 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Deck, Bag, and Pool BuildingHand ManagementNetwork and Route Building
Categories (4)
Card GameTerritory BuildingTrainsTransportation
Description (1329 chars)

In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones. In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan! Trains is the first title in AEG's Destination Fun series! Continue your travels in the acclaimed Planes and Automobiles board games. Integrates with Trains: Rising Sun

LLM v2 (wide)

Core verb
buy card, lay rail tile
Decision shape
mixed:combinatorial+spatial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Build a deck Dominion-style, but spend cards to lay rails on a real map and clog your deck with waste.
Translation difficulty
Easy
Difficulty reason
Deck-building plus tile placement is ideal for digital — touch input handles both halves and Dominion ports prove the formula. No official port found.
Direct digital port
Port kind
Closest loop translation
Slay the Spire
Primitive tags
["deck_building_with_map_overlay", "waste_card_deck_clog", "station_score_anchors", "victory_card_deck_dilution", "spatial_payoff_for_deck_actions"]
Confidence
0.65
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (925 chars)
{
  "game_id": 121408,
  "name": "Trains",
  "core_verb": "buy card, lay rail tile",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Build a deck Dominion-style, but spend cards to lay rails on a real map and clog your deck with waste.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Deck-building plus tile placement is ideal for digital — touch input handles both halves and Dominion ports prove the formula. No official port found.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "Slay the Spire",
  "primitive_tags": [
    "deck_building_with_map_overlay",
    "waste_card_deck_clog",
    "station_score_anchors",
    "victory_card_deck_dilution",
    "spatial_payoff_for_deck_actions"
  ],
  "confidence": 0.65
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).