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Stalingrad Pocket: 2nd Edition – The Wehrmacht's Greatest Disaster

#12140BGG ↗

1996 · 1-2 players · 900min · weight 2.63 · 478 ratings

v2 v3

BGG raw

ID
12140
Name
Stalingrad Pocket: 2nd Edition – The Wehrmacht's Greatest Disaster
Year
1996
Rank
4984
Min players
1
Max players
2
Playing time
900
Min playtime
180
Max playtime
900
Avg weight
2.625
Num weights
72
Bayes avg
5.78252
Average
7.29867
Users rated
478
Num owned
1332
Wanting
50
Wishing
165
Num comments
223
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingHexagon GridRatio / Combat Results TableSimulationZone of Control
Categories (2)
WargameWorld War II
Description (2068 chars)

"Stalingrad Pocket: 2nd Edition – The Wehrmacht's Greatest Disaster", covers the Soviet counteroffensive and the German operations to hold the pincers apart and (if that fails) to relieve the Stalingrad pocket. Soviet play requires the use of a ponderous and fragile weapon of great size (the Red Army of 1942). German play requires sabre-like use of mobile reserves in hit and run attacks. History: (from the back of the box:) The German Wehrmacht stands at the pinnacle of its last season of blitzkrieg. Embattled German troops hold most of the city of Stalingrad ­ but the flanks are covered with less dependable Axis allied units. Opposing these flanks are the shock troops of the 1942 Soviet winter counteroffensive. They are poised to encircle Stalingrad and turn the tide of the war. The Game: 2nd Edition Stalingrad Pocket: This is the second edition of Stalingrad Pocket, winner of the 1992 CSR Award for Best World War 2 wargame. It includes a reworked map and Order of Battle (utilizing Enemy at the Gates, the 1994 CSR Best Workd War 2 wargame award winner). It also applies the series rules version 1.6 used in its sister games Yom Kippur and Ardennes. 'Stalingrad Pocket 2nd Edition adds the following features to make play even more interesting: Reserves Determined Attacks and Defenses Air Power Artillery Barrage attacks Limited use of "dead unit count" victory conditions. Features : Easy to learn and use game system. Dynamic and Fluid situation Balance of Military and Political Victory Conditions required to win Fast and Furious Action Player Skill is highly rewarded Three Major Scenarios Game Scale: Game Turn: 2 Days Hex: 3.4 miles / 5.5 Km Units: Battalion to Division Game Inventory: One 22 x 34" full color map Two dual-side printed countersheets (560 1/2" counters) One 8-page SCS system rulebook One 16-page Stalingrad Pocket II specific rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Low Players: 1 or more Playing Time: 3-15 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).