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Dixit: Journey

#121288BGG ↗

2012 · 3-6 players · 30min · weight 1.26 · 4,723 ratings

v2 v3

BGG raw

ID
121288
Name
Dixit: Journey
Year
2012
Rank
429
Min players
3
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.2556
Num weights
133
Bayes avg
6.71457
Average
7.37957
Users rated
4723
Num owned
8790
Wanting
127
Wishing
737
Num comments
813
Fetched at
Sat Apr 25 2026 16:15:54 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
ActingSimultaneous Action SelectionStorytellingTargeted CluesVoting
Categories (3)
Card GameHumorParty Game
Description (1438 chars)

Dixit: Journey features the same basic game play as Dixit: Each round one player takes on the role of Storyteller, choosing one card from their hand, then telling a story, singing a ditty or otherwise doing something that in their opinion is associated with the played card. Each other player then chooses one card in their own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If no one or everyone votes for the Storyteller, then they receive no points; if they received some votes but not all the votes, they score based on the number of votes received. Each player who submitted a correct vote or who received a vote on their card submission also scores. After a certain number of rounds, the player with the most points wins. Dixit: Journey differs from Dixit in a number of ways, starting with a simplified scoring board that doesn't have players moving around a track in the bottom of the game box. Instead the scoring track is on its own board, and this game board includes a summary of the rules as well as numbered places to put the cards each round to facilitate voting. The game rules have been revised to make the game easier to learn, while keeping game play the same. Similar to: Dixit 3: Journey – In Europe, the cards from Dixit: Journey will be packaged as an expansion and not sold as a complete game.

LLM v2 (wide)

Core verb
give evocative clue
Decision shape
social
Reward schedule
immediate
Aesthetics
["Expression", "Fellowship", "Discovery"]
Core loop pitch
Storyteller gives a vague clue for one of their dreamy art cards; everyone submits a decoy and votes.
Translation difficulty
Hard
Difficulty reason
Core fun is human-to-human ambiguity calibration; AI cannot generate or judge evocative clues meaningfully.
Direct digital port
Dixit (mobile, Asmodee Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["calibrated_ambiguity_clue", "decoy_submission_vote", "art_card_association", "neither_too_obvious_nor_too_obscure", "social_payoff_curve"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (898 chars)
{
  "game_id": 121288,
  "name": "Dixit: Journey",
  "core_verb": "give evocative clue",
  "decision_shape": "social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Expression",
    "Fellowship",
    "Discovery"
  ],
  "core_loop_pitch": "Storyteller gives a vague clue for one of their dreamy art cards; everyone submits a decoy and votes.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Core fun is human-to-human ambiguity calibration; AI cannot generate or judge evocative clues meaningfully.",
  "direct_digital_port": "Dixit (mobile, Asmodee Digital)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "calibrated_ambiguity_clue",
    "decoy_submission_vote",
    "art_card_association",
    "neither_too_obvious_nor_too_obscure",
    "social_payoff_curve"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).