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Panic Lab

#121073BGG ↗

2012 · 2-10 players · 30min · weight 1.29 · 2,294 ratings

v2 v3

BGG raw

ID
121073
Name
Panic Lab
Year
2012
Rank
3219
Min players
2
Max players
10
Playing time
30
Min playtime
10
Max playtime
30
Avg weight
1.2899
Num weights
69
Bayes avg
5.73053
Average
6.02206
Users rated
2294
Num owned
4497
Wanting
20
Wishing
182
Num comments
378
Fetched at
Sat Apr 25 2026 16:19:25 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingMemoryPattern Recognition
Categories (4)
HumorParty GamePuzzleReal-time
Description (1243 chars)

Amoebas have escaped and are slithering around in all directions! Catch them fast! In Panic Lab, the player-scientists have their hands full trying to figure out which amoeba to catch and where it might have oozed off to. To set up the game, shuffle the 25 cards, then lay them out in a circle. At the start of a round, one player rolls four special dice which indicate the color, shape and pattern of the amoeba being sought as well as the color of the lab it left and in which direction it was traveling. Competing at the same time, players need to find the lab, then move in the right direction to spot the amoeba (which may, of course, be striped and not spotted). But wait! If you encounter a vent after leaving the lab, you need to skip to the next vent in the circle before continuing your search. (Amoebas prefer to travel in the dark when possible.) Plus, if an amoeba passes through one of three mutation devices in the circle, you need to alter the criteria for your search, looking for a tentacled amoeba instead of one with a tail, for example, or an orange/red amoeba instead of a blue/purple one. Zap! The first player to lay her hand on the correct card collects a token, and the first player to collect five tokens wins!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).